AI Insights · Timothy · October 2021
Top 5 Gacha Games Performance in the United States Q3 2021
Discover the performance metrics of the top 5 Gacha games on a unified platform in the United States during Q3 2021, including revenue, downloads, and active users.
In the third quarter of 2021, the top 5 Gacha games on a unified platform in the United States showcased significant performance metrics. The data, sourced from Sensor Tower, provides insights into their weekly revenue, downloads, and active users.
Genshin Impact: Natlan Launch experienced notable fluctuations in weekly revenue, peaking at approximately $10.8M in the week of August 30 and maintaining steady figures around $3.5M to $8.1M throughout the quarter. Weekly downloads reached a high of 188K in mid-July, with a consistent range of 100K to 160K for most weeks. Active users saw a steady increase, culminating in 1.57M by the end of September.
DRAGON BALL Z DOKKAN BATTLE showed a significant spike in weekly revenue, hitting $7.4M in early July, and then stabilizing around $1.2M to $5.6M for the rest of the quarter. Downloads peaked at 104K in mid-July, with a general trend of around 10K to 45K. Active users fluctuated, reaching a peak of 356K in mid-July but eventually settling around 250K to 300K.
RAID: Shadow Legends maintained a robust weekly revenue, with figures consistently ranging from $2.6M to $3.3M. Downloads showed variability, peaking at 94K in mid-July, with a general trend of 40K to 60K. Active users saw a peak of 318K in mid-July but experienced a slight decline towards the end of the quarter, ending at 248K.
Rise of Kingdoms recorded stable weekly revenue, averaging around $2.6M to $3.3M, with a notable peak of $3.5M in the last week of September. Downloads were more variable, with a high of 87K in late June and a general trend of 30K to 80K. Active users showed a declining trend, starting at 353K in late June and ending at 236K by the end of September.
Star Trek Fleet Command displayed consistent weekly revenue, maintaining figures around $2.3M to $3.8M throughout the quarter. Downloads fluctuated between 10K and 15K, with a peak of 15K in the last week of September. Active users saw minor variations, maintaining figures around 90K.
For more detailed insights and data, visit Sensor Tower.